AI Insights · Timothy · January 2023
Top 5 Boxing Games Performance in Colombia, Q4 2022
Discover the performance trends of the top 5 boxing games on a unified platform in Colombia during Q4 2022, with insights on downloads, revenue, and active users.
In the fourth quarter of 2022, the performance of the top 5 boxing games on a unified platform in Colombia showcased interesting trends in weekly downloads, revenue, and active users. Here’s a closer look at each game’s metrics, based on data from Sensor Tower.
Boxing Star: Real Boxing Fight experienced fluctuations in its weekly revenue, peaking at around $198 in late September and seeing a low of $87 in the last week of December. Weekly downloads showed a mid-quarter slump, dropping to 509 in mid-November, but later rebounded to over 1.4K by mid-December. Active users also displayed variability, starting at 4.8K at the end of September and ending the quarter at approximately 4.2K.
Real Boxing 2 saw its weekly downloads peak at 7.6K in the first week of October, before dropping to around 1.2K in mid-November and rising again to 3.5K by the end of December. Weekly revenue peaked at $70 in late October but declined to $17 by the last week of December. Active users followed a similar pattern, starting at 9.7K at the end of September, peaking at 11.9K in early October, and ending the quarter at around 4.8K.
WWE Mayhem had a steady performance in weekly downloads, maintaining around 800-1K downloads throughout the quarter. Revenue saw a peak of $75 in late October but fluctuated between $4 and $50 for the rest of the quarter. Active users remained relatively stable, averaging around 2.5K to 2.7K throughout the quarter.
Burrito Bison: Launcha Libre maintained a consistent download rate, averaging around 500 downloads weekly. Revenue peaked at $28 in early October but was mostly low, with occasional spikes. Active users showed stability, with numbers hovering around 3.5K throughout the quarter.
EA SPORTS™ UFC® 2 had a strong performance in weekly downloads, consistently above 4.8K, peaking at 5.5K in early December. Revenue was minimal but saw a spike to $36 in the last week of December. Active users showed a strong presence, starting at 5.5K in late September and peaking at 6.8K in late November, before ending the quarter at approximately 5.7K.
These trends highlight the dynamic nature of the boxing game market in Colombia. For more detailed insights and data, visit Sensor Tower.